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Game Designer (Technical)

Thomas Silverthorn

Passionate and hard-working game designer looking for an internship starting in Q4 2025.
Over the course of 4 years studying game design, I have worked on 5 team projects including an action-adventure, an RTS, a couch co-op, a narrative driven and a platformer.  
All these projects were built using Unreal Engine, except for the RTS which used a custom engine.
One of my key interests is in analysing and balancing game economies.

PORTFOLIO

KATHARSI

Game Designer & Producer

September 2024 - July 2025

Katharsi is an action-adventure game where players solve puzzles, fight enemies and uncover the true story behind the plague infested cathedral.

My contributions:

  • Designed the armoured enemy

  • Managed the team following SCRUM practices

  • Organised the project

  • Conducted QA testing & playtesting​

Katharsi screenshot 1
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Steam symbol

Genre

Action-Adventure

Engine

Unreal Engine

Role

Game Designer & Producer

Platform

Steam

In Progress 🔒

Technical Designer

May - July 2024

Owlet is a beginner friendly real-time strategy game made for players who are new to the world of real-time strategy.

Play as a village of brave owls who must expand, power up and fend off an endless horde of forest creatures.

My contributions​:

  • Designed the following systems:

    • Economy

    • Player unit behaviours

    • Enemy units & wave spawning

    • Buildings & upgrades

  • Balanced the gameplay

  • Researched and helped implement real-time strategy:

    • User interfaces

    • Tutorials and UX

  • Organised and oversaw several playtests​

Owlet Logo_edited.png
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Engine Symbol.png
Role Symbol.png
Itch symbol.png

Genre

Real-time Strategy

Engine

Custom

Role

Technical Designer

Platform

Itch.io

SHELL SHOCKED

Game Designer

May - July 2023

Shell Shocked is a fun local co-op game of 2 vs 2 football with hermit crabs. Throw your shell to stun your opponents and pick it back up to defend yourself from attacks.

My contributions:

  • Researched and analysed:

    • Reference game (Videoball)

    • Level design in sports related co-op games

  • Designed:

    • Level layout iterations

    • Level transitions

  • Managed the team following SCRUM

  • Organised and oversaw several playtests

Shell Shocked Logo.png
Genre Symbol.png
Engine Symbol.png
Role Symbol.png
Itch symbol.png

Genre

Couch Co-op

Engine

Unreal Engine

Role

Game Designer

Platform

Itch.io

LETHAL COMPANY AI RECREATION

Game Designer

November 2024 - January 2025

A solo self-study project where I recreated three enemies from the game Lethal Company in Unreal Engine.

My contributions:

  • Researched the Bracken, Coil-head and Maneater enemies from Lethal Company

  • Implemented the enemy behaviours in an Unreal Engine project

Engine Symbol.png
Role Symbol.png

Engine

Unreal Engine

Role

Game Designer

Coming soon 🔒

MOBA ABILITY SYSTEM

Game Designer

May - July 2023

A tool for designers to rapidly prototype MOBA style abilities, based on League of Legends abilities. It is designed to be entirely modular and can be added to any UE project.

My contributions:

  • ​Analysed the design of a MOBA ability

  • Created a series of templates that can be used to make fundamental MOBA abilities

  • ​Demo room showcasing the capabilities of the system

Engine Symbol.png
Role Symbol.png

Engine

Unreal Engine

Role

Game Designer

Coming soon 🔒

OTHER PROJECTS

A compilation of the game jams I have taken part in as well as some earlier work. For more information on the projects, you can click on the images.

SKILLS

ABOUT ME

Thomas Silverthorn - Game Designer

Hi, I’m Thomas Silverthorn, a third year Game Design & Production student studying at Breda University of Applied Sciences (BUas). Throughout my time in BUas, I have worked on many solo and team projects, allowing me to learn and refine my skills with the support of my lecturers and peers.

I grew up playing games and was always fascinated by how they were made. As a child, my parents helped me explore programming, and this knowledge helped me pursue computer science in secondary school where I created my first game, an educational business game.

My favourite games are spread across several genres and franchises, including Pokémon, The Sims, League of Legends, Age of Empires III, Minecraft, and many others. Outside of gaming, I enjoy cooking, baking, cycling, running, climbing, singing, acting, travelling and volunteering.

My interests help me in my game design, I often think of ideas and solutions while indulging in my hobbies. My travels and experiences as a volunteer have allowed me to be mindful of different world cultures and I always place a heavy importance on the end-user experience.

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