Thomas Silverthorn | Technical Game Designer | Thomas@silverthorndesigns.com

Thomas Silverthorn
Technical Game Designer
Currently looking for a Design Internship
British-French technical game designer currently studying at Breda University of Applied Sciences.
I have experience working on solo and team projects in several roles, mostly using Unreal Engine.
I am always flexible and enjoy pushing myself to keep learning and improving.
PROJECTS

2025

Role(s)
Producer
Game Designer


Team size
15
Duration
32 weeks

Genre
Puzzle-Adventure

Engine
Unreal Engine 5
Platform
Contributions
-
Organising and Managing the Team
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Maintaining the Team's Development Pipelines
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Communicating with Stakeholders
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Populating the Steam Store Page
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Scheduling and Leading Playtests
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Concepting Improvements and Features
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Assisting with the Game's Design


2024


Role
Technical Designer
Duration
8 weeks

Team size
14

Genre
Real-Time Strategy

Engine
Custom
Platform
Contributions
-
Designed the Following Systems:
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Economy
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Player Units
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Enemy Units and Wave Spawning
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Buildings & Upgrades
-
-
Balanced the Gameplay
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Created Wireframes for the Menus
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Outlined the Tutorial/Onboarding
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Organised and Led Playtesting


2023


Role(s)
Producer
Level Designer
Duration
8 weeks

Team size
14

Genre
Couch Co-op

Engine
Unreal Engine 5
Platform
Contributions
-
Organised the Team using SCRUM
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Researched our Reference Game (Videoball)
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Designed:
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Level Layout Iterations
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Level Transitions
-
-
Organised and Oversaw Several Playtests

MOBA ABILITY SYSTEM
2024


Role
Technical Designer
Duration
8 weeks

Team size
1

Genre
Tool

Engine
Unreal Engine 5
Overview of my work:
-
Analysed the design of a MOBA ability
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Created a tool that allows developers to make their own MOBA abilities based on a series of templates
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Showcased the capabilities of the system in a demo room
SIDE PROJECTS
A compilation of the game jams I have taken part in as well as some earlier work. For more information on the projects, you can click on the images.
SKILLS
ABOUT ME
Thomas Silverthorn - Game Designer
Hi, I’m Thomas Silverthorn, a third year Game Design & Production student studying at Breda University of Applied Sciences (BUas). Throughout my time in BUas, I have worked on many solo and team projects, allowing me to learn and refine my skills with the support of my lecturers and peers.
I grew up playing games and was always fascinated by how they were made. My parents helped me explore programming, and this knowledge helped me pursue computer science in secondary school where I created my first game, an educational business game.
My favourite games are spread across several genres and franchises, including Pokémon, The Sims, League of Legends, Age of Empires III, Minecraft, and many others. Outside of gaming, I enjoy cooking, baking, cycling, running, climbing, singing, acting, travelling and volunteering.
My interests help me in my game design, I often think of ideas and solutions while indulging in my hobbies. My travels and experiences as a volunteer have allowed me to be mindful of different world cultures and I always place a heavy importance on the end-user experience.
