Thomas Silverthorn | Technical Game Designer | Thomas@silverthorndesigns.com

Thomas Silverthorn
Technical Game Designer
Looking for an Internship
British-French technical game designer currently studying at Breda University of Applied Sciences.
I have experience working on solo and team projects in several roles, mostly using Unreal Engine.
I am always flexible and enjoy pushing myself to keep learning and improving.
PROJECTS

2025

Role(s)
Producer
Game Designer


Team size
15
Duration
32 weeks

Genre
Puzzle-Adventure

Engine
Unreal Engine 5
Platform
Contributions
-
Organising a team of 15 from concept to release for a year-long project
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Creating the team structure with a team contract
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Running SCRUM rituals and other team meetings (peer reviews, show & tells, teambuilding)
-
Setting the goals and deadlines
-
Facilitating communication within the team
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Managing the scope of the project
-
Establishing the QA and playtest pipelines
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Communicating with stakeholders
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Maintaining the team's Codecks board
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Updating the Steam store page
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Assisting with the game's design


2024

Role
System Designer

Duration
8 weeks

Team size
14

Genre
Real-Time Strategy

Engine
Custom
Platform
My work
-
Concepted a beginner friendly RTS game that could be made in 8 weeks using a custom engine
-
Designed the game's systems (economy, units, buildings) and made them work together
-
Performed multiple play tests and iterated on my designs based on the data collected


2023


Role(s)
Producer
Level Designer
Duration
8 weeks

Team size
14

Genre
Couch Co-op

Engine
Unreal Engine 5
Platform
Contributions
-
Managed the team using SCRUM & Jira
-
Oversaw the game's scope
-
Designed level layouts & level transitions
-
Assisted the design process
-
Organised several playtests

SIDE PROJECTS
A compilation of the game jams I have taken part in as well as some earlier work. For more information on the projects, you can click on the images.

SKILLS
ABOUT ME
Thomas Silverthorn - Game Designer
Hi, I’m Thomas Silverthorn, a third year Game Design & Production student studying at Breda University of Applied Sciences (BUas). Throughout my time in BUas, I have worked on many solo and team projects, allowing me to learn and refine my skills with the support of my lecturers and peers.
I grew up playing games and was always fascinated by how they were made. My parents helped me explore programming, and this knowledge helped me pursue computer science in secondary school where I created my first game, an educational business game.
My favourite games are spread across several genres and franchises, including Pokémon, The Sims, League of Legends, Age of Empires III, Minecraft, and many others. Outside of gaming, I enjoy cooking, baking, cycling, running, climbing, singing, acting, travelling and volunteering.
My interests help me in my game design, I often think of ideas and solutions while indulging in my hobbies. My travels and experiences as a volunteer have allowed me to be mindful of different world cultures and I always place a heavy importance on the end-user experience.
