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Thomas Silverthorn

Technical Game Designer

Currently looking for a Design Internship

British-French technical game designer currently studying at Breda University of Applied Sciences.
I have experience working on solo and team projects in several roles, mostly using Unreal Engine.
I am always flexible and enjoy pushing myself to keep learning and improving. 

PROJECTS

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2025

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Role(s)

Producer
Game Designer

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Team size

15

Duration

32 weeks

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Genre

Puzzle-Adventure

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Engine

Unreal Engine 5

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Platform

Steam

Contributions

  • Organising and Managing the Team

  • Maintaining the Team's Development Pipelines​

  • ​Communicating with Stakeholders

  • ​Populating the Steam Store Page

  • Scheduling and Leading Playtests

  • ​Concepting Improvements and Features

  • Assisting with the Game's Design

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Coming soon 🔒
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2024

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Role

Technical Designer

Duration

8 weeks

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Team size

14

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Genre

Real-Time Strategy

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Engine

Custom

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Platform

Itch.io

Contributions

  • Designed the Following Systems:

    • Economy

    • Player Units

    • Enemy Units and Wave Spawning

    • Buildings & Upgrades

  • Balanced the Gameplay

  • Created Wireframes for the Menus

  • Outlined the Tutorial/Onboarding

  • Organised and Led Playtesting

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2023

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Role(s)

Producer

Level Designer

Duration

8 weeks

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Team size

14

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Genre

Couch Co-op

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Engine

Unreal Engine 5

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Platform

Itch.io

Contributions

  • Organised the Team using SCRUM

  • Researched our Reference Game (Videoball)

  • Designed:

    • Level Layout Iterations

    • Level Transitions

  • Organised and Oversaw Several Playtests

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MOBA ABILITY SYSTEM

2024

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Role

Technical Designer

Duration

8 weeks

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Team size

1

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Genre

Tool

Unreal Engine Logo

Engine

Unreal Engine 5

Overview of my work:

  • ​Analysed the design of a MOBA ability

  • Created a tool that allows developers to make their own MOBA abilities based on a series of templates

  • ​Showcased the capabilities of the system in a demo room

Coming soon 🔒

SIDE PROJECTS

A compilation of the game jams I have taken part in as well as some earlier work. For more information on the projects, you can click on the images.

SKILLS

ABOUT ME

Thomas Silverthorn - Game Designer

Hi, I’m Thomas Silverthorn, a third year Game Design & Production student studying at Breda University of Applied Sciences (BUas). Throughout my time in BUas, I have worked on many solo and team projects, allowing me to learn and refine my skills with the support of my lecturers and peers.

I grew up playing games and was always fascinated by how they were made. My parents helped me explore programming, and this knowledge helped me pursue computer science in secondary school where I created my first game, an educational business game.

My favourite games are spread across several genres and franchises, including Pokémon, The Sims, League of Legends, Age of Empires III, Minecraft, and many others. Outside of gaming, I enjoy cooking, baking, cycling, running, climbing, singing, acting, travelling and volunteering.

My interests help me in my game design, I often think of ideas and solutions while indulging in my hobbies. My travels and experiences as a volunteer have allowed me to be mindful of different world cultures and I always place a heavy importance on the end-user experience.

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