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Thomas Silverthorn

Technical Game Designer

Looking for an Internship

British-French technical game designer currently studying at Breda University of Applied Sciences.
I have experience working on solo and team projects in several roles, mostly using Unreal Engine.
I am always flexible and enjoy pushing myself to keep learning and improving. 

PROJECTS

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2025

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Role(s)

Producer
Game Designer

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Team size

15

Duration

32 weeks

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Genre

Puzzle-Adventure

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Engine

Unreal Engine 5

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Platform

Steam

Contributions

  • Organising a team of 15 from concept to release for a year-long project

  • Creating the team structure with a team contract

  • Running SCRUM rituals and other team meetings (peer reviews, show & tells, teambuilding)

  • Setting the goals and deadlines

  • Facilitating communication within the team

  • Managing the scope of the project

  • Establishing the QA and playtest pipelines

  • Communicating with stakeholders

  • Maintaining the team's Codecks board

  • Updating the Steam store page

  • Assisting with the game's design

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2024

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Role

System Designer

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Duration

8 weeks

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Team size

14

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Genre

Real-Time Strategy

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Engine

Custom

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Platform

Itch.io

My work

  • Concepted a beginner friendly RTS game that could be made in 8 weeks using a custom engine

  • Designed the game's systems (economy, units, buildings) and made them work together

  • Performed multiple play tests and iterated on my designs based on the data collected

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2023

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Role(s)

Producer

Level Designer

Duration

8 weeks

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Team size

14

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Genre

Couch Co-op

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Engine

Unreal Engine 5

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Platform

Itch.io

Contributions

  • Managed the team using SCRUM & Jira

  • Oversaw the game's scope

  • Designed level layouts & level transitions

  • Assisted the design process

  • Organised several playtests

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SIDE PROJECTS

A compilation of the game jams I have taken part in as well as some earlier work. For more information on the projects, you can click on the images.

SKILLS

ABOUT ME

Thomas Silverthorn - Game Designer

Hi, I’m Thomas Silverthorn, a third year Game Design & Production student studying at Breda University of Applied Sciences (BUas). Throughout my time in BUas, I have worked on many solo and team projects, allowing me to learn and refine my skills with the support of my lecturers and peers.

I grew up playing games and was always fascinated by how they were made. My parents helped me explore programming, and this knowledge helped me pursue computer science in secondary school where I created my first game, an educational business game.

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My favourite games are spread across several genres and franchises, including Pokémon, The Sims, League of Legends, Age of Empires III, Minecraft, and many others. Outside of gaming, I enjoy cooking, baking, cycling, running, climbing, singing, acting, travelling and volunteering.

My interests help me in my game design, I often think of ideas and solutions while indulging in my hobbies. My travels and experiences as a volunteer have allowed me to be mindful of different world cultures and I always place a heavy importance on the end-user experience.

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